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2 Sea-Serpent|Dino Combos Featuring Jewel Beast Argosaurus & Ravenous Crocosaur Archetis

2 Sea-Serpent|Dino Combos Featuring Jewel Beast Argosaurus & Ravenous Crocosaur Archetis The early stages of a wonderful new combo for dinosaurs utilizing the new jewel beast coming very soon for us in the tcg. Posting it now to get it out there and see what all of you come up with. This is definitely an not a fully polished build, but it works very well and you can still do the other normal combos with cards like ovi and lost world. Its at 48 cards right now to help avoid drawing pieces of the combo that need to be in deck, so I just bumped up cards that help either get to combo or extend upon combo. Ill just throw down some good points about the deck and let you guys do what you want with it, just wanted to share!
1. The end board does not care about super poly, minus an opponents monster. Apo is wind, qoatlus is dark, croc is water, nat beast is earth, only 1 link and no cyberse, types on board aren’t very common besides qoatlus (beast, fairy, fish)
2. Opening conductor is jus another big body/interruption and works well with croc. Also is light, yet another different attribute.
3. I believe dark ruler no more and kaiju like effects are the only outs.
4. There are many alternative cards to get to what you need. 3 misc. and 3 of each baby, 3 fossil dig, one for one, and foolish. Opening giant rex, pill, lost world, or diva all get you nat beast. There may be a way to get qoatlus out of hand by card effect during the combo, also including him in that list. Still testing.
5. Because combo starts with misc., dinos are safe the entire turn on board.
6. Opening 2 of 3 rex/pill/diva/lost world is apo for 4. Also if you cant get rex for nat beast, glow-up for linkuriboh, revive glow-up for apo for 4. Should have done that in first combo lol. Oops.
7. Opening an extra baby equals a summon on your opponents turn. With petit you get pank for another interruption.
8. Instead of maining the marksman it should go back to infantry for a couple reasons. Main end board is not usually conductor, so popping a face-up with infantry is more relevant. Also there are no lvl 3 dinos to pop with jewel beast (in main combo failure scenario) but infantry is lvl 2, pop a baby to add him, get to coral dragon to pop and pop. Definitely keep marksman sided for backrow decks though.
9. This deck is definitely still in testing phase, there are other extra deck options I’ve not explored yet. Unchained abomination would be fantastic in this instead of apo in backrow heavy decks. Croc to pop one, marksman pop another, abomination pop another, end phase abomination pop another.
10. If someone finds a way to make opening qoatlus work, I would run 3 for grind game and consistency purposes both.
11. Double opening any card is ok because croc needs 1 other dead card to discard anyway.
12. I’m sure I could keep going on, there are bricks you have to play around. Opening lappis means no croc, but most likely apo for 4 or an xyz. Opening neptabyss means apo for 2 usually, you just normal him instead of diva. Qoatlus currently does nothing in hand, but I’m sure there is an extra deck monster I’m just not thinking of or something to make opening him also not a brick.
Again, this could get much better I’m sure, sometimes it’s just easier to get it out there so many minds can have a crack at it. Here’s to all of you, enjoy, run wild with it lol.

Dueling book,Yu-gi-oh,

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