In this video, I cover the new QoL feature allowing you to resize the dialog panel. This makes it easy to viewthe dialog in vertical or horizontal format. I have also added this ability to the mission overview panel. You can now drag the mission panel as well. Once the mission panel is moved, it will details from the stats panel, and will no longer slide in and out when the stats panel is toggled. I have also made a number of updates and additions to the player owned structures. You can now upgrade the silo twice, to the max level of 3. This will provide much more storage space in the silo.
I have added the new defensive platform structures. The Small Laser platform, and the Small Missile platform. The laser platform uses energy as ammo, and the missile platform used missiles that must be loaded into the structure cargo.
I have also added a small energy generator that can be used to power these structures. I will soon be adding a way to power remote structures using fuel that can be loaded into the cargo bay of the structure itself.
The new addition of the IMPORT PILOT function has been released into the EXTRA OPTIONS tab of the in-game options panel. To import an old pilot into a new game, follow these simple steps.
1) Create a new game with a new pilot name.
2) Once inside the new game, open OPTIONS then EXTRA
3) Click the IMPORT button to open the IMPORT panel.
4) Enter the name of the PILOT you want to clone.
5) Click IMPORT PILOT, and wait for the game to reload.
Once the game reloads the pilot and the save, you will have all the data from your old pilot, imported into your new pilot. Everything will be moved, including your ships, and any cargo they carry.
It is not really required that you start a new game, as most all these features will be accessible from an existing save. I do however recommend making use of the import feature every so often, to keep your save current. Especially if you are playing the campaign mode.
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