With the pending change to PROGPOW, a lot of questions come up to what is it, how does it work, what makes it different and why would a coin change to it. In a past livestream I covered an explanation on what's going on with PROGPOW and how it leverages the entire GPU. This was the quickest I could explain in under 4min. A larger deep dive, if in order will be done in a proper tutorial style episode.
FULL Results being compiled and will be posted on bitsbetrippin.io
PROGPOW Github
Change History
0.9.3 (proposed) - Reduce parameters PERIOD, CNT_MATH, and CNT_CACHE. See this medium post for details.
0.9.2 - Unique sources for math() and prevent rotation by 0 in merge(). Suggested by SChernykh
0.9.1 - Shuffle what part of the DAG entry each lane accesses. Suggested by mbevand
0.9.0 - Unique cache address sources, re-tune parameters
0.8.0 - Original spec
Past Test Bench
7x MSI Twin Frozr RX580 -
5x eVGA GTX 1080 Classified -
8x Hydra Case -
i3 (cheaper than g4400) -
MB Z270 ASUS PRIME AR -
Mem -
PSU AX1500i -
PSU EVGA 1600T2 -
Previous Test Build
Radeon VII -
CPU -
MB -
RAM -
PSU -
Case -
Windows 10
Drivers 19.2.2 and 19.2.1 tested
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